NES Homebrew and the Margins of the Retro-Gaming Industry, in Melanie Swalwell, Helen Stucky, and Angela Ndalianis's Fans and Videogames: Histories, Fandom, Archives, 2017.

Creative Labor in Cinema and Media Industries: A Critical Bibliography. Oxford Bibliographies. April 28, 2016.

The Crunch Heard Round the World: The Global Era of Digital Game Labor, co-authored with Michael Curtin. Production Studies: The Sequel, 2015.

A Vanishing Piece of the Pi: The Globalization of Visual Effects Labor, co-authored with Michael Curtin. TV & New Media, forthcoming 2015.

Silicon Beach Shows Promise, Not Profits. Media Industries Project Research. December 2014.

TV that Watches You: Data Collection and the Connected Living Room, co-authored with Karen Petruska. Spectator, 34, no 2 (2014).

Policy and Politics Dictate the Growth of the European SVOD Market, co-authored with Hannah Goodwin. Media Industries Project Research. April 21, 2014. 

Masculinity, co-authored with Michael Z. Newman, in Mark J.P. Wolf and Bernard Perron’s Routledge Companion to Video Game Studies, 2014.

Cord Cutting Anxiety Oversimplifies Distribution Revolution, co-authored with Kevin Sanson. Media Industries Project Research. Jan. 31, 2014.

Guilds Struggle to Organize Reality TV Labor. Media Industries Project Research. December 2, 2013.

Warsaw’s Gaming Sector Gains Global Standing. Media Industries Project Research. June 7, 2013.

Magic Disguised as Technology: Microsoft’s Kinect, Gender, and Domestic Space, Media Fields Journal, no. 7 (2013).

Casual Threats: The Feminization of Casual Video Games, Ada: Journal of Gender, New Media, and Technology, no. 2 (2013).

IMAX Finds New Life in Hollywood and Abroad. Media Industries Project Research. Feb. 19, 2013.

Digital Distribution Creates Opportunities for Indie Gamemakers. Media Industries Project Research. July 09, 2012.